INTERN - ANIMATOR (GAMEPLAY, MOTIONBUILDER, MOCAP)

Hangar 13  |   Location: Brno  |   Type of Contract: Internship

Who We Are

Hangar 13 is an internal 2K development studio that creates influential AAA video game experiences across all major platforms. The studio is based in four locations around the world: Brighton (UK), Brno & Prague (Czech Republic) and across the US, working collaboratively as one team. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.

Our focus is on making the highest quality games with sustainable, healthy development plans; to tell stories that engage players through worlds and experiences that keep them hooked from start to finish.

We strive to be a studio where our team members know they can make a difference and grow professionally alongside creating games they are proud of.

What We Need

We are looking for a skilled, reliable, and self-motivated animator colleague, who is experienced with keyframe and motion capture data animation processing to produce realistic 3D animations for cinematics and gameplay.

We are looking for a talented and reliable colleague, who has passion for animation and interest in learning and growing their animation skills and become a part of a larger animation team.Animator is responsible for the creation of computer animations of characters and objects based on the screenplay of the game and for their resulting quality and functionality in the game. You will learn to work with a variety of game animations of characters and objects and in visual effects, animations of facial gestures, and processing film sequences based on the screenplay (movements of characters, camera, and editing).

What You’ll Be Doing

  • Working independently on smaller tasks assigned by your lead and learn the animation craft.
  • Self-education related to animations and keeping track of new trends in the industry
  • Participating as a member of a team on creating animations for AAA title according to the standards set for the project.
  • Adjustment to and development of the concept and style of the project
  • Search for new solutions and improvements in the process of animation

What We’re Looking For

  • Secondary education (minimum), ability to work full time (40 hours / week)
  • Interest and passion for animation, previous experience is a huge plus.
  • Hands on experience with MotionBuilder and experience with Motion Capture is an advantage
  • Hands on experience realistically-looking character animation is a plus
  • Experience in the game industry is an advantage
  • Communicative knowledge of English

What We’re offering

  • Attractive work on globally famous AAA games in a successful company for one of the biggest publishers
  • Access to the most up-to-date SW/HW and technologies
  • Possible further education in computer animation
  • Flexible working hours
  • Games and consoles to borrow
  • Employee benefits (meal tickets, sick days, background)
  • Company events for employees

More information

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