Audio Software Engineer

Hangar 13  |   Location: Brno  |   Type of Contract: Full-time

What We Need:

We are looking for an Audio Software Engineer to develop, write, implement, and debug code for new and upgraded software products.

 What You Will Do:

  • Work with an interdisciplinary agile team of artists, designers, and engineers to design, prototype, implement and maintain audio systems.
  • Work with the audio lead engineer to solve issues, find users’ needs and design new features.
  • Provide the audio lead engineer with feedback regarding the time allotted to assigned tasks and implementation concerns.
  • Generate and update system documentation and test cases for assigned systems.
  • Work with proprietary existing software technology and build new technology in order to fulfill the project’s technical requirements.
  • Research coding techniques and algorithms in order to keep current on technological developments and advancements in the game industry.

 Who We Think Will Be A Good Fit:

  • A special interest in interactive audio.
  • Eager to learn and master new technologies and code.
  • Some experience with audio middleware (Wwise, FMOD…)
  • Strong C++ programming language skills with a strong familiarity with OO design principles.
  • Commitment to code quality, documentation and sound testing procedures.
  • Recent bachelor’s degree in Computer Science, related discipline, or relevant work experience.

 Who We Are:

 Hangar 13 is the internal 2K development studio behind the award-winning Mafia franchise. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”