Technical Animator
Job Responsibilities
- Creating & maintaining facial, biped, and quadruped animation rigs
- Taking over and developing the current rigging pipeline
- Collaborating with character artists to troubleshoot models if necessary
- Blending into our animation team for the delivery of integration assets
Expected Qualifications
- Portfolio demonstrating exceptional skill
- At least two years of experience in the game industry
- Solid understanding of anatomy and kinematics
- Excellent character rigging skills in Maya
- Perfect knowledge of Autodesk Maya
- Experience with animation
- Independency and ability to solve production issues
- Good knowledge of English, both written and spoken
- Excellent teamwork skills
- Great communication skills
- Self-reflection and ability to receive feedback
- Solid time management skills
What would be a plus?
- Art-oriented education (Design/3D Art/Animation)
- Ability to develop animation tools to support rigs
- Python and/or mel scripting knowledge
- Knowledge of MotionBuilder
- Experience from the Farming Simulator modding community
What do we offer?
- Variety: Challenging, creative projects with ample room for innovation
- Work-life Balance: Flexible hours to accommodate effective working styles
- Inclusivity: open, collaborative atmosphere with flat hierarchies & open doors
- Company Growth: we’re a young, diverse, successful, and growing company
- Personal Development: individual opportunities for professional growth
- Modern Workspace: up-to-date hardware & software solutions
- Top location: central office with excellent public transport links
- Stability & Perks: Permanent employment, attractive salary, bonuses
- Extras: Complimentary drinks, snacks, and fruit
GIANTS Software looks for