Character Artist

Bohemia Interactive  |   Location: Brno  |   Type of Contract: Full-time

Are you a Character Artist? If so, then join us!

As a Character Artist, you will join our Art Team and be responsible for the creation of high-quality characters, as well as their apparel & accessories. 

You will stand out as a candidate if you are proactive, have good mentoring and leadership capabilities, and want to push artistic boundaries while actively developing great games with us.

Job Description

  • Create highly realistic and lifelike characters complete with their apparel & accessories
  • Collaborate with our Art Lead to deliver high-quality art consistent with a project's needs
  • Work closely with all involved departments; ensure that all technical and design requirements are met and that characters are optimized and functional in-game
  • Actively participate in development, improve our pipelines, and offer new ideas to help push our project further


  • Strong understanding of human anatomy, archetypes, and sense of proportions, form, color & light
  • Excellent skills in 3D sculpting, modeling, and texturing, including the creation of organic, cloth and hard surface parts
  • Highly experienced working with cutting-edge PBR pipelines for character art, delivering an asset from start to finish, understanding shaders and creating realistic materials
  • Advanced technical knowledge of topology, texture baking, UV & mesh optimization, and LOD creation
  • Understanding the technical constraints of prepararing of characters for animation, skinning & rigging
  • Good knowledge of any industry-standard 3D modeling software (Maya, Blender, 3DSMax, etc.) as well as Zbrush, Substance Painter, Photoshop, and Marvelous Designer
  • Responsible, with strong self-management and organization skills
  • Good at problem-solving, communication, and team-work skills

Ideal candidate will have

  • A strong portfolio demonstrating their creative skill
  • At least one shipped AAA game
  • Experience with real-time game engines such as Unreal Engine
  • Any additional technical experience such as photogrammetry, animation/rigging, scripting, etc. is highly welcome
  • Background in traditional art is a plus


  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more