We are looking for a Senior Technical Artist that specializes in character development, rigging and facial animation
Responsibilities
- Develop tools, processes and assets for real-time characters
- Collaborate closely with character artists, technical artists and animators
- Help streamline existing pipelines
- Develop new pipelines for character production process
Requirements
- Experience with setting up production pipelines while being able to follow guidelines
- In depth knowledge of Maya, preferably 2+ years of production experience
- Capable of writing tools to streamline the character creation, setup or production experience
- Strong backgroun with facial animation, MoCap and scanning workflows
- Strong understanding of both Figure and Facial Anatomy
- Python, MEL programming experience
- Ability to work well within a team atmosphere
- Creative problem solving skills
Nice to have
- Basic knowledge of C# or other higher programming language
- Knowledge of additional scripting languages: OpenMaya, Qt, JavaScript, VB
- 3ds Max and Maxscript experience
- Motionbuilder, Faceware and FaceFX or related software experience
- BS/BA degree in Computer Science, Engineering, Graphic Arts, Art or a related field preferred
Our offer
- Friendly and informal work environment
- Attractive work on globally famous AAA games in a successful company for one of the biggest publishers
- Access to the most up-to-date SW/HW and technologies
- Flexible working hours
- Support fo personal skills development
- Games and consoles to borrow
- Employee benefits (sick days, meal vouchers, refreshment at work, multisport card)
- Company events for the employees
If you are interested in our opportunity, please send us your CV and portfolio.