3D Environment Artist

Hangar 13  |   Type of Contract: Full-time

We are looking for a talented 3D Environment Artist to join our team and bring expertise, motivation and a mature skill set. S/he defines, develops and maintains high-end-run game environments. The 3D Environment Artist contributes to creation of texturing, modeling, lighting, and destructions and mainly is responsible for the perfect quality of visually compelling environments and elements.


  • Precise creation of the best possible highpoly and lowpoly 3D environmental models
  • Populating game scenes by props, lights and other functional elements
  • Adaptation to the concept and style of the project
  • Keep the finished models working
  • Self-education in terms of graphics and keeping track of latest trends in the given discipline


  • Portfolio demonstrating strong artistic abilities
  • Secondary school or university degree at Graphic Arts or equivalent demonstrated experience and knowledge
  • Good knowledge of 3D Studio Max (or other robust 3D software) and Photoshop
  • Ability to work with space, dimension and composition
  • Ability to set up atmosphere in scenes (environmental effects, lightning)
  • Basic knowledge of architecture and its history
  • Minimum one year of experience in game industry
  • Communicative knowledge of English
  • Knowledge of computer games

Nice to have

  • Experience with Substance Painter and Substance Designer
  • Experience with some tracking/scheduling tool (Hansoft, Jira, Shotgun, Trello, ...)
  • Interest in developing video games

Personal Skills

  • Artistic talent
  • Team player
  • Ability to work well under tight deadlines
  • Thoroughness
  • Proactive approach
  • Willingness to continuously develop his/her skills

Our Offer

  • Friendly and informal work environment
  • Attractive work on globally famous AAA games in a successful company for one of the biggest publisher
  • Access to the most up-to-date SW/HW and technologies
  • >Flexible working hours
  • Support for professional skills development
  • Games and consoles to borrow
  • Employee benefits (sick days, meal vouchers, refreshment at work, multisport card)
  • Company events for the employees