Hard Surface Artist

Hangar 13  |   Type of Contract: Full-time

What We Need:

Hangar 13 is looking for a talented Hard Surface Artist with a stunning portfolio that demonstrates expertise in hard surface modelling, but also strong organic forms. We expect you to have a passion for games as well as demonstrate a clear knowledge of current modelling and texturing practices. This is an amazing opportunity to work side-by-side with great talent at Hangar 13’s Brno team location and work on an exciting new AAA IP.

What You Will Do:

  • Create and design a wide range of high-quality assets (high-poly and low-poly versions) and ensuring their efficient integration in the game.
  • Work with the Lead Hard Surface Artist, designers & all involved disciplines to create production quality assets matching the art and style of the game.
  • Work extensively with the technical art team on certain aspects of the project which will involve the iteration of assets & collaboration across multiple locations.
  • Sketch in 3D and iterate in the design phases in order to give visibility to all involved parties (always comes in handy).
  • Help concept artists design structures using experience and modelling expertise or occasionally create your own concepts based on Project Art Style.
  • Share knowledge about hard surface modelling among character team members.

Who We Think Will Be a Good Fit:

  • Portfolio demonstrating strong artistic abilities
  • Experience in a similar role (hard surface modelling) in videogames industry
  • Deep understanding of mechanical engineering, functionality, and design
  • Game experience in 3D modelling in Maya and 3DSMax
  • Experience working with Zbrush
  • Experience with Substance Painter/Designer & PBR workflows
  • Strong UV unwrapping and mapping skills for hardsurface
  • Strong technical skills and understanding of modern game art pipelines and methodologies
  • Willingness to improve workflows for the project’s benefit
  • Minimum one year of experience in game industry
  • Communicative knowledge of English
  • Genuine team player with a positive attitude
  • Passion for videogames and knowledge of different game genres across all platforms.

Nice to Have:

  • CAD modelling knowledge
  • Feeling comfortable modelling organic hardsurface
  • Overpaint experience for quick representation of feedback
  • Understanding of how rigging works in Maya
  • Experience with some tracking/scheduling tool (Hansoft, Jira, Shotgun, Trello, etc.)

Who We Are:

Hangar 13 is the internal 2K development studio behind the award-winning Mafia franchise. The studio is comprised of industry veterans drawn from a diverse range of studios, who have collectively shipped hundreds of titles across a wide variety of genres. Though we hail from all over the world, and our backgrounds are wildly different, one thing binds us all together – the belief that “Every Player’s Story is Unique.”

Hangar 13 is based in four locations: Novato (California), Brighton (UK), and Brno & Prague (Czech Republic).

We work collaboratively across our 4 locations to develop games as one global team. Each of our locations provides the opportunity to work on big-budget, AAA console in a diverse and inclusive environment!